Reimagining
rehabilitation
through the
power of play.
A more engaging way to move. MoveMate turns hand gestures into interactive games, bringing a new perspective to stroke rehabilitation.
Ideas that earn recognition.Yarl Geek Challenge · Tech category winner, 2024

Meaningful possibilities.
Repetition is part of rehabilitation.
Engagement should be, too.
Upper-limb rehabilitation can involve repeated movements over time. Staying motivated, accessing the right tools and making exercises feel engaging can be challenging. We’re exploring how thoughtful technology can make that experience more inviting.
Early interface concept · not a live product screenYour movement.
The game’s next move.
MoveMate is a gamified stroke rehabilitation application focused on upper-limb and hand exercise experiences. A camera tracks supported hand gestures and translates them into controls for interactive games.
From opening your hand to bringing fingertips together, each interaction connects a movement with a playful purpose.
Explore our technologyComing soon to the App Store and Google Play.
Intelligent technology.
More engaging rehabilitation.
Combining AI-powered computer vision with interactive gaming, with a vision for increasingly personalized experiences.
AI-powered hand tracking
The prototype uses AI-powered hand tracking to detect hand movements, recognize supported gestures and turn movement into game controls.
AI-personalized rehabilitation
We envision experiences that adapt to individual performance and progress, with clinician-guided personalization and appropriate validation.
A research direction. Not a current capability.Small details.
A more engaging experience.
The documented prototype brings tracking, play and activity insights into one connected experience.
AI-powered hand tracking
AI-powered hand tracking recognizes supported movements through a device camera.
Gesture-controlled exercises
Supported hand movements become meaningful interactions inside each game.
Four interactive games
Different game experiences bring variety to upper-limb and hand exercises.
Gamified engagement
Playful challenges create a more inviting setting for repetitive movements.
Scores & progress
Session scores and progress visualization help users reflect on their activity.
Guided demonstrations
Game tutorials introduce the supported movements before play.
Patient profiles
Individual accounts keep scores and activity organized for each user.
Camera-based interaction
Use supported gestures without dedicated hand-tracking hardware.
Ready. Set. Move.
Five steps connect your hand movements with the game.
Open MoveMate
Start with your patient account.
Choose a game
Explore one of four game experiences.
Activate the camera
Enable camera-based hand tracking.
Make your move
Perform the game’s supported gestures.
Reflect on activity
View game scores and progress.
Purpose in every gesture.
Personality in every game.
Explore the four games described in the historical prototype. Each connects a different hand interaction with play.
Open. Close. Keep moving.
Hand-open and hand-closed interactions become game controls.
See MoveMate in actionVisuals illustrate gesture mechanics. Original game screenshots will be added when available.
A little play.
A lot of possibility.
Meet the people, see the prototype and discover the thinking behind MoveMate.
MoveMate’s Dialog Innovation Challenge presentation, including the product demonstration.
MoveMate Product Walkthrough
Watch MoveMate’s product demonstration and see the idea in action.
A journey recognized.
An idea worth pursuing.
From early project competitions to venture-stage recognition, these moments belong to the people who helped shape MoveMate.

Yarl Geek
Challenge
Winner · Tech categoryA milestone for the original team, and a moment of encouragement for the idea behind MoveMate.
Explore the recognition archiveIIT Excellence Awards
Event recognition; exact category unconfirmed.
Unipreneurs Impact Challenge
National ICT Awards · NBQSA
Tertiary Student Projects (Business)
Dialog Innovation Challenge
CodeSprint 8.0
Original project-team milestone · Project100
Yarl Geek Challenge
Tech category
SPARK
Youth Entrepreneurship Competition
HackX 9.0
IIT Excellence Awards
Event recognition; exact category unconfirmed.
Cutting Edge Expo · PROJEXPO
SDGP CS
Original project-team milestone
A photographic record of team, project and venture milestones. Finalist, merit and runner-up results are presented as received. Institutional recognition categories are awaiting confirmation.
Moments That Move Us
A glimpse into the competitions, celebrations, and milestones that have shaped MoveMate's journey.
Use left and right arrow keys, swipe, or use the photo controls. Automatic sliding pauses while hovered or focused. Reduced motion starts with autoplay off.
Photograph 1 of 9. A moment to celebrate. Autoplay paused
An idea in motion.
A future taking shape.
MoveMate’s story began with academic project development and grew through prototyping, public demonstrations and competition experiences.

Research meets a human challenge
The original academic team explored how interactive technology could support a more engaging rehabilitation exercise experience.
From movements to game controls
Camera-based tracking, interactive games, patient accounts and activity visualization formed the documented prototype.
An idea steps onto the stage
Yarl Geek Challenge recognition, a Dialog Golden Pass, NBQSA merit and further original team milestones.
A growing venture journey
1st runner-up at the Unipreneurs Impact Challenge, runner-up at Mora Ventures 6.0, and IIT event recognition.
More personal. More accessible.
Exploring new experiences and collaboration, with clinical validation and professional guidance central to future development.
A shared purpose.
A human story.
Meet MoveMate’s co-founders, continuing the journey toward more engaging rehabilitation technology.
Akram Gazali
Founder biography coming soon.
LinkedIn profile to be addedMaryam Nawas
Founder biography coming soon.
LinkedIn profile to be addedMoveMate grew from a collaborative academic project. We acknowledge the original project team and contributors whose work helped shape its early research, prototype and competition journey.
More possibility.
Built together.
We’re exploring what comes next: more personal experiences, greater accessibility and thoughtful connections between technology and rehabilitation stakeholders.
Personalized experiences
Explore progress-informed difficulty and clinician-guided adaptation.
Connected rehabilitation
Investigate tele-physiotherapy possibilities with professional oversight.
More accessible interaction
Explore ways to support different abilities and a broader range of users.
Curious about MoveMate?
The documented prototype uses a device camera for hand tracking, without dedicated hand-tracking hardware. Camera access, suitable lighting and a compatible device are needed.
MoveMate is a rehabilitation technology prototype. It does not diagnose conditions, prescribe therapy or replace professional guidance. Clinical effectiveness and regulatory approval have not been established.
The prototype uses AI-powered hand tracking. Adaptive difficulty and clinician-guided personalization are future directions, requiring research, professional oversight and appropriate validation.
Good ideas move forward
with the right people.
Healthcare professional, research collaborator, partner or investor?
We’d love to start a conversation.








